If you want to ignore spells, the golem race is absurdly good, with amazing stats and good intrinsics. All Discussions only Photos only Videos only Links only Polls only Events only. If you want to go mage, Chaos/Sorcery is probably the most reliable realm combination. Hybrid classes in general are mostly pretty good, honestly. Try playing a Beastman Chaos Warrior for maximum mutation-y fun. that infest the early levels).įailing that, Chaos Warrior is pretty good mutations are usually beneficial and can be ridiculously good (like getting an innate +4 STR or INT), and the Chaos realm has several good spells in it. However, they have a weak start since they're bad at melee and their starting attack spell only hurts intelligent enemies (and thus works poorly on the rats, snakes, worms, etc. Probably the best class is Mindcrafter they get a bunch of insanely cheap and highly versatile spells, including a targeted teleport spell, a spell that stuns enemies, and a spell that hurts all enemies in LOS. Does this seem alright and also, what's the best class throughout the game?ZAngband? Man, that takes me back. Multiple historical versions and many variants are available to play online for free. Since then, many minor updates have been released and the most recent version is 6.While playing Zandband, I've started out as a barbarian chaos-warrior. On August 14th 2018, Dean Anderson announced the 6.0 release of Cthangband on the Angband forums: announcement post Anyways, I just downloaded 3.5.1 (probably havent played this game since I was 10 or something) and I am unable to sell anything except unidentified items. Version 6.0 was the result of a complete re-write of the game in C#, which took over a year to complete, and consequently this version is Windows-only. Hello everyone, Sorry for what is probably an easy question, but in my defense I did check the FAQs and didnt quite see this. Nearly fifteen years after the release of Cthangband 4.1.0, Dean Anderson (the original maintainer) took back control of the game and released Cthangband 5.0.0 - a version that reverted many of the 4.0.0 changes and re-instated the class-and-level system. Kieron Dunbar took his many patches for Cthangband 4.1.0 and turned them into his own variant, sCthAngband. While this version was popular with some players, the maintainer was unhappy with it and regretted its implementation going so far as to pass maintainership onto someone else (David Thornley).ĭavid Thornley quickly released Cthangband 4.1.0, but then never released another version and the game became defunct. The next major change was in Cthangband 4.0.0, which saw a large overhaul to the game mechanics replacing the traditional class-and-level system with a skill system. which was released in 1998, and included only very minor changes to Zangband 2.1.0 - the existing variant upon which the code was based.Ĭthangband 3.0.0 included a wilderness system with multiple towns and dungeons, and this broke save-game compatibility with previous versions. The first version of Cthangband was Cthangband 2.1.0. Because CthAngband is set in the Dreamlands, it features a whole new world of dungeons and dungeon guardians, the majority of which are Lovecraft-based. Some of the new features of Cthangband include new races, classes, magic systems, and a wilderness with multiple towns and dungeons. Non-Tolkienian Angband: New features added on to Pern 5.0.1 (now ToME). Cthangband is an Angband variant written by Dean Anderson and set in H.P.
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